As you would expect, the characters play different enough to change up the combat flow, and when combined with the relic subclasses is the main component of replayability here. And the Coldheart and Blood Drinker relics.
I’ve so far played as the Sharpshooter (my main) and Forged. As there is no way to change your Relic once you start, save for starting a new character, you should definitely spend some time going over each relic and its associated skills (active and passive) and pick the one that will best fit your playstyle with the character you’ve chosen. There are four core classes in Torchlight III, and five subclasses via the Relic system.
Torchlight III enjoyed a few months of early access on PC, but officially launched on October 13th on PC and consoles budget priced at $40. Early alpha feedback led to those plans being scrapped and a new company, Echtra Games (formed from Torchlight and Diablo vets), being formed to take the reigns and try to steer the game back to its roots. Torchlight III began life as an intended free-to-play, quasi MMO-ARPG. Being primarily a console gamer, I played very little of the original Torchlight on PC (because it was free on GOG) and never touched the second one (though I do intend at some point to pick up the console port that came out earlier this year). I’m reviewing this as someone mostly new to the Torchlight franchise. Released: Octo(PC, PS4, Xbox One), Octo(Switch) Torchlight III (PC, PS4, Xbox One, Nintendo Switch) Novastraia is once more under threat of invasion and you’ll need to venture forth into the frontier to defend against the Netherim and its allies.Īlong the way, you’ll overcome hordes of enemies to find fame, glory and new adventures. In game, it’s been a century since the events of Torchlight II. While it may work as a grind-based action RPG, but it's far from being a reputable representative of the genre, which was expected, at least to a small extent, after so many years.In real life, it’s been eight years since Torchlight 2 released but finally the third game in the franchise is here. They accuse the work of not moving even an inch forward compared to the predecessirs. The journalists' opinions drip with lack of enthusiasm and greater emotions. Can we consider Torchlight III a successful return? Critic ratings on Metacritic are positive (70/100 point average for PC version), but the RPG has several weak spots. As many as eight years had to pass before we got the third installment of the game, the seemingly green (only seemingly, as it is composed of former employees of Runic Games, the devs of the previous installments) Echtra Games is responsible for its development.
It attracted with dynamic gameplay, cartoonish visuals and a very nicely designed co-op mode.
The Torchlight series has served hack'n'slash fans for many years as a lighter and stylistically different alternative to Diablo.